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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Refined animations some more, split them up into different files as well. I’ve just started building the animation blueprint, plus the blend spaces needed, and replacing the placeholder player mesh for one of the definitive ones. However, I’ll need plenty of side stepping anims, and spicing the ones I have right now, they look like absolute ass. Then there’s also the fact that objects attached to bones are somehow huge. Hm.

animation game dev UE4 distant;breakoff gaming video